Then you can import your adult GMDC over top of the child one, resize it to a child's size (making sure to match it up perfectly with the neck, or you'll have a line there), and make sure all the elbows and knees are in the same places. This will ensure that your project has a child skeleton. When you import your GMDC, you import the child one first. When you make your mesh file, you do it using the child files (not the adult ones).ĥ. In SimPE, do the standard exporting of the GMDCs for editing in MilkShape. Export a project in Body Shop that's the age you want to end up with (in this case, a child).ģ. For example, here's what you'd do if you wanted to convert an adult outfit to a child (this is assuming you're already proficient at making meshes):ġ. I wish there was it sure would have helped when I was learning to do it!Īge conversions are not much harder than regular meshes.
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